RobinsRummy.COM

    Robins Rummy Rules
Two players, and a full deck with 2 jokers is required. The dealer changes at the end of every hand. (If having not played for 24
     hours or more, the most recent looser deals first)
After the shuffle and the deal of 7 cards apiece, the next (15th ) card from the face down deck is flipped over and placed face
    up next to the deck as the first card in the discard pile.
The person having been dealt to plays the first turn.
One card must be taken from the top of the deck at the start of each turn.
If the first card in the discard pile is a wild card, and the player picks it up they may not go “out” on that turn.
If only the top card from the discard pile is picked up, it does not have to be used in that turn.
If more than one card is picked up from the discard pile, the furthest card picked up to must be used in a run  
    during that turn.
During ones turn, a run of cards may be placed face up on the table which will be counted as positive points at end of hand.
At the end of each turn, one card must be placed face up on the top of the discarded pile (each card being placed so that the
     previous card may be recognized)
If one or more cards are picked up from the discard pile one additional card must be discarded.
When one person has laid all their cards down by making runs and discarding, the hand is over.
A Rummy is any card placed as a discard that can fit into a run already played on the table, which can be picked up and
   used immediately in that run by the opponent, or by the discarded, but only after the completion the opponents turn.
Any cards left in your hand at the end of that hand is counted as negative points against your score.
Jokers 30 points wherever they are played. Duces take the value of the natural card they represent. 10 Of A Kind is possible.
Aces are 20 points, face are cards 15 points, 6-10 are 10 points, 3-5 are 5 points.
Jokers and duces are wild cards, Duces can represent any natural card.
In a run, jokers must be placed in the position just below the highest natural single card, or below lowest card of the highest
     consecutive secession.   (K Q J joker 9. The joker being the 10)
Wild cards played on the table in a run may picked up (exchanged) if replaced by the natural card it had represented.
                                                                        Runs that may played
3 card straight flush,  3 (or more) consecutively numbered cards of the same suit, which can be added to by either player. 5 
     card flush, 5 (or more) cards of the same suit, which can be added to by either player. 5 (or more) consecutively    
     numbered cards with non consecutive, random suits. A “Nat”, once played cannot be added to, or contain wild cards.
The first 505 (or more) points wins game.
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